Professional Summary
Veteran technology leader with extensive experience directing large-scale engineering teams in the interactive entertainment industry. Led the creation and launch of open-world, VR, and AAA titles, including major projects in the Dungeons & Dragons universe and Counter-Strike: Global Offensive. Specialized in C++, Unreal Engine, and software architecture for cutting-edge games across multiple platforms. Track record of building high-performing teams, optimizing development pipelines, and delivering successful projects on time. Recognized for driving technical innovation, managing complex cross-functional teams, and mentoring talent at all levels. Strong background in both leadership and hands-on development, with expertise in graphics, engine programming, and real-time systems. Trusted partner to senior leadership, consistently ensuring technical vision aligns with business objectives.
Industries
Gaming, IT Services
Education
Bachelor of Science in Mathematics

Director of Technology
Software Engineering
87109432
Gaming
Seattle, Washington
25 years experience