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Professional Summary

Veteran technology leader with extensive experience directing large-scale engineering teams in the interactive entertainment industry. Led the creation and launch of open-world, VR, and AAA titles, including major projects in the Dungeons & Dragons universe and Counter-Strike: Global Offensive. Specialized in C++, Unreal Engine, and software architecture for cutting-edge games across multiple platforms. Track record of building high-performing teams, optimizing development pipelines, and delivering successful projects on time. Recognized for driving technical innovation, managing complex cross-functional teams, and mentoring talent at all levels. Strong background in both leadership and hands-on development, with expertise in graphics, engine programming, and real-time systems. Trusted partner to senior leadership, consistently ensuring technical vision aligns with business objectives.

Industries

Gaming, IT Services

Education

Bachelor of Science in Mathematics

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Director of Technology

Software Engineering

87109432

Gaming

Seattle, Washington

25 years experience

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